"K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. BARRELS, ITEMS, AND HAZARDS IN THE GAME. Watch closely, and you'll see that a Klobber-infested Barrel (or TNT Barrel) is flipped in the opposite position from an empty Barrel. Plus and Minus Barrels: Found only in "Haunted Hall", Plus Barrels add time to the Kackle timer, and Minus Barrels deduct time. TO COMPLETE: With Enguarde, carefully but quickly stab every Flotsam and Puftup to win a Kremkoin as well as a Banana Bunch from Enguarde. The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. Skull: This is the symbol for an unbeaten boss stage. : At the letter "K", park your hot-air balloon to the letter's right, atop the level's third steam column, then jump and throw your partner straight up. In the original SNES version, Donkey Kong used an uppercut on K. Rool, but instead, he punches him through the window of The Flying Krock in the GBA version. BONUS AREA 1: Swim right at the start, then straight up, following the Bananas, to locate Bonus Area 1. "K": Can you get this without sinking down too far? First, go under the first Klomp-occupied mast platform above you and all the way to the end of the longer lower sail you ended up on from climbing the aforementioned rigging. Mario vs. Donkey Kong 2: March of the Minis, Pages using duplicate arguments in template calls, Super Nintendo Entertainment System games, whisking off maidens and throwing barrels seven days a week, https://twitter.com/Ghoulyboy/status/1031066675511263232, https://donkeykong.fandom.com/wiki/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest?oldid=67401, Eggs: are shoot at the heroes during the battles with. Kleever: Whoa. Klank: Swordless Kutlasses riding rail cars. Barrel above you (or bounce off a Click-Clack if you've lost your buddy). If you dismount him, don't go too far away from him or he'll completely vanish! Team Throw your partner up and over the first pair of Zingers WITHOUT JUMPING, then jump and throw over the other two. After you beat either “The Flying Krock” or the aforementioned last level, Cranky will compare your scores to three other famous video game heroes of the time who took up the Hero Coin quest: Link (19), Yoshi (29), and Cranky's arch nemesis, Mario (39)! "G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. Unlike the SNES version, in the Lost World, completing each regular stage does not reveal rocks over water to reach the Krocodile Kore boss stage. , An alternative version of Web Woods was also discovered via hacking. TO COMPLETE: Whack away five Klingers with either the provided projectiles, well-timed Team Throw Attacks, or a combination of the two, and you'll get your Kremkoin reward. Kleever. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? Klomp: A peg-legged Kremling who hobbles around back and forth. Wrinkly Head: This points out a "Kong Kollege" on the map. Harpoon him with your swordfish bill and get your goodies! TO COMPLETE: Use Squitter (who can be found here if you lost him before you came in here) to make platform webs up and right to find the Kremkoin. To encourage players to play the new minigames, DK Coins are rewarded for beating certain minigames, raising the number from forty to sixty-eight. A Banana Bunch is awarded to you at the second "No Enguarde" Sign. Some of these Barrels have Klobbers inside them. BONUS AREA 1: At the letter "O", hit the lower Klampon to get a Chest safely, then destroy the upper Klampon with the Chest to get the Kannonball. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Feel around above you to find your shortcut! Puftup: Either move around in a set area while inflating and deflating continuously, or self-destructing and sending spikes in four directions (in a "+" or "x" formation)! "K": When the first Kruncha is crunched with the twin Neeks, time your launch from the first Arrow Barrel so you land in the second one. "G": Bag the Blue Balloon all the way to the right of the Exit Target with an upwards Team Throw, then pick up the Crate below the Blue Balloon and smash the last Zinger with it. Hook: Team Throw or jump up to it to hang around! Neek: Small squeaking rats who walk toward you. Similar to Bonus Barrels, Warp Barrels will not shoot the heroes, like in the SNES version. Barrel and run all the way to the tallest and last barrel stack, with a Chest on it. One of these was a character dubbed "Mr. X" by Nintendo Power magazine. Don't be afraid to use Dixie to hold the Kannonball, as she will be protected from the twin Click-Clacks if you're quick. BONUS AREA 1: Past the first giant sequence of balloons and Zingers is a stony sloping wall just before the "No Rambi" Sign. Funky is seen surfing and then falling off his board. Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. DK Hero Coin: Cranky's special coins are 40 in total number. If you fall, be quick to get back on the path before time runs out. The sequel to Donkey Kong Country, Diddy's Kong Quest puts players in the role of Donkey Kong's nephew, Diddy Kong, as he must venture through Crocodile Isle with his girlfriend Dixie Kong … Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level. BONUS AREA 3: Though you can get this Bonus Area in the manner described in "N", what if you have no buddy anymore? Just crush the Neeks first... TO COMPLETE: Use the Diddy and Dixie Barrels to find your Kremkoin. The cutscene happens in many locations of stage types. Also, some stages had some changes, such as Lava Lagoon, which was to notably by the lack of lava, Parrot Chute Panic was to have Squawks instead of Quawks in it, and Web Woods lacked fog. The "!" The effects of this cheat code are also not saved by the game files. The main objective of the game is to rescue Donkey Kong from King K. Rool. It was commercially successful selling 4.37 million units.. When climbing either orientation, hold Y to climb faster. This story's even worse than DKC! Sprite of the beta purple with green wings. Use the Dixie Barrel to shoot back into the fray. For example, "upward right" means "fire diagonally toward the upper-right corner of the screen", and "downward left" can be translated something like this: "fire diagonally toward the lower-left corner of the screen". was released in 1996 and sees both Donkey Kong and Diddy Kong go missing. When the Kongs enter the nest, Krow will screech and fly up to his nest. "K": Once you pass the third Clapper, swim down and left. Let go of the Control Pad to stop moving. Donkey Kong Country 3: Dixie Kong's Double Trouble! Completing the entire game with that cheat code activated does not increase the completion rate above 102 percent. If your total supply of extra lives is fully depleted, you'll have to start over from your last saved point on the map... Kannonball: An indestructible projectile used to load the Bonus Level Kannon. You'll be launched to the upper deck when you get the Hero Coin. Upon exiting the Bonus Area, swim back up and right without getting eaten by the hungry Lockjaw and swim straight up as carefully as you can until you see a Puftup about to explode. After defeating Kaptain K. Rool for the first time, a cutscene shows the villain arriving in Krocodile Kore. He's guarding the second Bonus Area below him. The Kongs have new voice clips, most of which were taken from. A well-timed Spin Jump toward it followed by a Helicopter Spin will also take out the Kannon for you if you're quick enough, but if you have Diddy, execute a short Cartwheel Jump toward the Banana and use the incoming barrel as a platform, bouncing from the flying barrel onto Kannon's head. TO COMPLETE: Blast from Arrow Barrel to Arrow Barrel to win this Kremkoin. MAJOR TIP: You don't need the last Rotatable Barrel to get the Kremkoin. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. When the water reverts back to lava, you'll lose Enguarde, so keep hitting Clappers to stay that reversion as long as possible. TO COMPLETE: Collect all the Stars without falling off the ropes or running out of time, then climb up and right to locate the Kremkoin. "G": After a massive storm of Pink Shuris, you'll find a Puftup blocking a narrow passage. Method Two: take the upper-left Barrel Cannon chain until you end up in a four-way Barrel Cannon that can aim at a line of Bananas on the upper-left as well as the letter "O" on the lower-right. Banana Bunch: 10 of these give you a 1-Up when obtained. In the podium of the Cranky's Video Game Heroes contest, Link and Yoshi have changed places. More ropes and such have been added, and the Kongs can now climb horizontal ropes as well. The faster you run, the higher and farther you can jump. CLAPPER: Turns lava to water for a short time. To get the first hook, land on the barrel stack. This is because you can't really see where you're throwing your partner as you jump, so jumping and throwing over the first two Zingers could cause your partner to hit one of the other two Zingers. In the Swanky's Bonus Bonanza, after picking a series of questions, the Kongs will jump inside a barrel and appear in another room with a large screen for showing questions and answers, and three star buttons will be on the ground. "K": A normal Rattly jump can get this easily at the beginning, but don't get cocky, or the Gray Kaboing will smash into you! Watch out, as they sometimes automatically fire after a few seconds! WARP BARREL! "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. Each metamorphosis lasts only a few seconds, so be quick in crossing to the other side... Squawks the Parrot (Green): Leaving the flashlight-holding business to Glimmer (we'll get to him later), Green Squawks, bigger than ever in size, can now pick YOU up in his talons indefinitely (even if he gets hit) and fly you to a level's exit until he hits a No Animal Sign! The Lost World, after revealing the Krocodile Kore boss stage, as seen in the SNES version. Save this for the Klinger to your right past the edge of the twin Klomps' sail. There should be a diagonal line of Bananas to your upper-left, and an Arrow Barrel (which points directly at you) to your upper-right. : The sinister Snapjaw lurks in these waters, so be on your toes – or he just might bite them off himself! CARTWHEEL ATTACK (DIDDY ONLY): As in DKC1, use Y to Cartwheel Attack enemies. Artwork of a Banana Coin, which acts as the game's main currency. Now it gets tricky. In the GBA version, after paying Klubba, previously accessed stages of the Lost World can be reached in any already paid location of the Klubba's Kiosk. Method One: after escaping the Zinger, shoot downward right and then upper-right. BONUS AREA 2: Right below the Continue Barrel. Just jump on his head to immobilize him, and finish him by lobbing him into something, preferably a baddie, as the explosion damages any enemy who touches it. Many new types of barrels have been implemented, and most of the barrels from the previous game return as well (Vine Barrels, Steel Kegs, and Stop & Go Barrels were removed). first you have to plug the cartridge into the Super NES Then, turn the power on. Artwork of Glimmer helping the two heroes to explore a sunken galleon. Have Dixie jump from a balloon and Helicopter Spin downward until you reach the Bonus Barrel. Stand between these two objects, then jump and throw your monkey straight up through an arrow of Bananas. The number of the player's extra lives and Banana Coins can now be saved in the game files. See “To Complete” under Bonus Area 2 to see how to win the Kremkoin. Krow. A DK Coin icon after the name of a location of Cranky's Hut or Funky's Flights II indicates the DK Coin has been earned in that location. If he's facing away from you (or if you're below him or far enough away from him), he can't see you, and he can't attack what he can't see. It takes place shortly after Donkey and Diddy Kong's triumph over King K. Rool in the previous game. Destroy the Kloak with it, then pick up the Kannonball that appears and jump left, off of the pier, and into the Bonus Kannon. WARP BARREL! You got a possessed sword in the volcano, a big hulking Kremlin with a club, and a giant bee. Any attack can beat him, but watch your step. You can also use the TNT Barrel provided to block one of his shots or even hit both him and his barrel at the same time. The player controls Diddy Kong, near unchanged from the previous game, but given some new animations to adapt to new gameplay elements. The note is slightly different in the GBA version, and can be found only once in a new game file. In the overworld map of Crocodile Isle, even after reaching it, The Flying Krock is never visible, unlike the SNES version. When shooting left or right, jump on his head to conk him (projectiles don't work as effectively), but if he's aiming downwards, you can Cartwheel or Spin right into him! If you're still mastering web platforming techniques, the Bananas will help you know where to place each web. Click-Clack: Flip this blue beetle upside-down by jumping on him to pick him up and throw him at an enemy (or jump on him once more to defeat him). After mounting your rhino friend, jump into the fourth Rotatable Barrel and fire through the horizontally-placed trio of Bananas to flatten the upcoming Zinger and move on. Kaptain K. Rool. TO COMPLETE: Use the twin Brown Krocheads to carefully collect all the Stars before the timer reaches zero. "O": Easy to get, but make sure Klinger doesn't claw you as you journey onward! The egg should bounce a few times and then stop. Your arachnid ally will transform into a 1-Up at the end of the level. If a Kloak is Kloaking the "N" upon being nailed by a Team Throw, you'll get the letter automatically. Diddy or Dixie Head: If Diddy beats a particular level, his head appears to remind you of that accomplishment. It's past the first Clapper and guarded by a Klampon. Now jump into the water and follow the Bananas downward to the Bonus Barrel before your invincibility wears off. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. Landing on the target at any height will end the level. THROW: You must hold Y to pick up and carry a throwable projectile. Similar to the previous game, an exclamation mark following the name of a regular stage or a world in the maps indicates all Kremkoins have been collected in that area. If you turn the Pink Kruncha red, he charges at you much faster than the Blue Kruncha does! Jump as you throw upwards to snag out-of-reach items or land on higher ground (Up and Left or Up and Right causes your partner to land in the same place as the other when thrown). This is based of the Game Boy Advance remake's intro, which can be viewed here: . That wasn't so hard, was it? TO COMPLETE: Climb the hooks to the Kremkoin, and make haste! The game features a wide number of enemies, which include land-based reptilian Kremlings, rats, porcupines, … In Donkey Kong Land 2, there is only one Klubba's Kiosk, w… In the GBA version, when revisiting cleared boss stages, the player must expend ten Banana Coins for the attempt of replaying boss battles within a time limit, setting a new record and earning some extra life balloons. Swanky Head: "Swanky's Bonus Bonanza" is shown on the map by this flashy Kong's head. Artwork of Diddy and Dixie Kong pursued by a Zinger inside a giant hive. In the GBA version, a Golden Feather icon following the name indicates all Golden Feathers in the location have been collected. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. "K": Near a Hook. When you reach the "No Rambi" Sign, you'll obtain a Green Balloon as your reward! Congratulations -- you've found it! Team Throw up into the Barrel. . TO COMPLETE: Take your wrath out on the Zingers until the Kremkoin appears, but don't get reckless! Also, there was to be Flitters with a purple coloration with blue wings or green wings. !” There were going to be green Zingers that were also scrapped from the final release along with Flotsams sporting alternative color schemes. Brown Krocheads make great springboards, and never submerge their heads completely. A Barrel Cannon pair will shoot you right into Squawks's talons. Funky's head lights the way to a "Funky's Flights II". : Above the second large, clean crate (no moss or weeds covering it) when you start the level. From here, walk left into the hidden Bonus Barrel. BONUS AREA: After the "No Enguarde" Sign, pick up the Barrel you see (or a Click-Clack if you mess up your throw), and chuck it at the large crate on your right. Just bounce off of one of the final Kannon's barrels to defeat him and access the last Bonus Area. BONUS AREA 2: Past the first horizontally-patrolling Zinger, clear out the Kaboings, then drop into the "gap" ahead instead of stomping the Kaboing on the other side. Krow can be found at the end of the abandoned Gangplank Galleon, residing in the ship's crow nest. HELICOPTER SPIN (DIXIE ONLY): Jump off a ledge and press and hold Y in midair to Helicopter Spin with Dixie. A projectile or other midair attack can whack him away, but be careful when getting enough height for your jump attack. BONUS AREA 2: After the letter "G", use a quick but careful Team Toss to snag the Bonus Barrel before Kloak summons a Zinger to block your shot. To best the Dark Green version quickly without a Team Throw, let him blitz toward you, jump over him, then repeat the process until his swords end up lodged in the ground after his final charge (he'll jerk his swords back up too quickly otherwise). Developed by Rare, who brought us the Donkey Kong Country SNES series and legendary 3D platformer, Banjo-Kazooie, Donkey Kong 64 borrowed platforming elements from Super Mario 64, puzzle-design from The Legend of Zelda: Ocarina of Time and cues from the level design of Banjo-Kazooie, resulting in a near-perfect experience. Artwork of Diddy and Dixie Kong riding a Skull Cart and being chased by a, Artwork of Diddy and Dixie Kong exploring a gloomy castle, and being pursued by a. "N": Sometimes covered up by one of two Click-Clack-throwing Kloaks, you should get rid of these two ghostly goons first, then toss your partner up to the "N" when it's safe. DESTROY THEM ALL!!! TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! NEVER follow the Bananas here, as they will lead you astray! TO COMPLETE: Crush every Flitter without a mistake. Klampon: A giant cousin of Klaptrap, beating him is just like beating Klaptrap in the way of direct jump attacks to his head, but don't Cartwheel or Spin into him! The Rotatable Barrel can't reach this sky-high prize. If a sideways Team Throw fails and your buddy lands on the ground, quickly run over him/her to get that Kong to snap to it before an enemy touches him/her! Kaboom: The final version of Klobber (Red) is called Kaboom, as he prefers to hide in TNT Barrels, and is the only Klobber who can actually hurt you on contact. In the same cutscene, the top of the Crocodile Isle does not explode, releasing the energy from the Lost World. Now jump into the Auto-Fire Barrel to propel yourself back onto the main path. What's more, he can spit eggs at enemies when you press the Y button! His second ability is his ability to spin platform webs by pressing A, R, or L, then pressing any of the three buttons to make a temporary but solid web platform for you to stand on, which collapses either in a few seconds or if you try to spin three webs in a row. The paths between locations in the maps are now marked by banana peels. Jump from them for extreme height! Version: 1.1 | Updated: 05/30/2016 Highest Rated Guide. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. At "Swanky's Bonus Bonanza", you can play the handsome Swanky's trivia games to earn extra lives. It was released in 1996 and had Diddy and Dixie Kong as the stars. This game version possesses similar modes to the previous game. A remake of the game, called Donkey Kong Country 2, was released for the Game Boy Advance in 2004. TO COMPLETE: Using the hot-air balloon and careful timing, I recommend using Dixie's Helicopter Spin to snare all the Stars. WARP BARREL! DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. Cleared worlds are marked by the icon of the current main character beating the respective boss stages in the worlds once. While Squawks is carrying you in bramble-filled levels, you'll be unharmed when you touch thorns below you. The Yellow Zinger can't stand projectiles, as usual, but it is totally impossible to defeat a Red Zinger (who looks bright orangish to me)! Use caution if they move around! Rambi gives you a Banana Bunch when he can't go any further. Take it to the Bonus Kannon and there you go! When continuing a game, the cheat code must be inputted again. If you've lost Rattly, you can get him back here. Krow appears to have settled in and made his own nest between the events of Donkey Kong Country and Donkey Kong Country 2. Find them all (one per regular level) to win him over! Create a diversion to lure Lockjaw away, then bag the "N". Donkey Kong Country is part of the Arcade Games, Adventure Games, and Platform Games you can play here. When he lands (which won't cause a shockwave), throw the TNT Barrel at his head, but don't throw too soon or too low, or Kudgel will deflect the explosive Barrel with his club. DK COIN: Right when you get Squitter (you can't get this without him), make web platforms upwards, right above the "Y" made of Bananas, until you find the DK Coin. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. The artwork and the warp room also feature the same song themes. Kaptain K. Rool's kidnapping note found in the stage Pirate Panic, in the SNES version. “I'll hunt them down through every part of my island, until I have every banana from my hoard back! The Scrapbook, from the GBA version of the previous game, returns, and it can be obtained by visiting the Kong Kollege and picking the option "Homework". Wanna know if a Barrel has a Klobber in it? And completing the entire game with this cheat code activated does not increase the completion rate above 102 percent. Saving the game not longer requires to visit the Kong Kollege and paying Banana Coins after the first time. D&D Beyond DK Barrel: This is for rescuing your lost partner! Bonus Barrel: Land in these to enter a Bonus Area to win a Kremkoin (or Hero Coin in the areas of the Lost World) in a fixed amount of time. "N": At the Banana arrow pointing upwards, get off Enguarde, run right, and jump on the second Clapper from the Continue Barrel (the first Clapper you find when you rescue Enguarde). A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again. After opening a hidden entrance to a Bonus Room, the entrance will remain open during the current playthrough in the stage. "N": When you jump to the rope cluster after the one with the level's third arrow formation of Bananas, grab the "N" at the bottom quickly! By pressing the "L" and "R" buttons together in any map, it is also possible to access the podium of the Cranky's Video Game Heroes contest. Don't throw your partner at him when he's charging -- only when he's walking back and forth. Follow the line straight up, through a small crate below two more Bananas, and you'll find a letter "A" spelled out in Bananas. Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). "Huh huh huh". Helicopter Spin or Cartwheel Jump (preferably the latter) to the right, underneath the sail Rattly's crate is resting on. The other transition screens in the game will fade in and fade out from black showing the shape of the symbol always appearing when the main characters and enemies make contact during attacks. If the Kongs are on the ground when Kudgel lands, they are stunned temporarily. In Donkey Kong Country 2: Diddy's Kong Quest, there is a Klubba's Kiosk in most worlds, starting with Crocodile Cauldron and ending with K. Rool's Keep. Shoot upward right from here, launching yourself downward right soon after. Can he become a video game hero in Cranky Kong's eyes? Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. Oh, well, at least you can see where you're going…. Jump off a horizontal rope with B, and a vertical rope by pressing Left or Right on the Control Pad upon hitting B. It's left of a smaller niche in the ceiling. "K": Avoid both Snapjaw and any Click-Clacks you didn't defeat before now as you Cartwheel or Spin Jump to the letter "K". TO COMPLETE: Break the correct Chest onto the Red Zinger, and the prize is yours! The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it. Try to fight him, and I'll let you find out what happens for yourself... Klomp Head: Displays the next normal level whose Exit Target has not been hit. Krook: Krook throws his boomeranging hooked hands to try and hit you. It's up to Dixie Kong and Kiddy Kong to find and rescue them. Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. BONUS AREA 1: Squash the three Click-Clacks, then climb up until you see a Kaboing to your left. Uncleared regular stages are marked by a Kremling icon. In this regard, Dixie Kong is capable of being faster than Diddy Kong when moving horizontally on square knotted ropes. Animal Crates return, though Kongs can now directly transform into animal buddies via Animal Barrels. DK COIN: At the start of Bonus Area 1, do a Helicopter Spin Jump to the right to find it. © 2021 GAMESPOT, A RED VENTURES COMPANY. You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! "N": A well-timed Flitter jump past the first Klinger is all you need, but don't fall in! This will beat some enemies or reach objects a normal jump can't. "K": Wait for the Flitter to swoop underneath the "K" before stepping on him. Life in the Mines: 4:29: Download: 12. Kremkoin: Win this in Bonus Areas to pay Klubba to open up all of the levels of the Lost World (15 coins per level, with 75 Kremkoins total in the game)! Four new SNES games will be available as of November 18 th, including Donkey Kong Country 3: Dixie Kong’s Double Trouble!, The Ignition Factor, SUPER VALIS IV, … The heroes are capable of climbing ropes at faster speed when compared to the SNES version. If you win a course with Dixie in the lead, her head appears instead. Ghost Rope: Appears and disappears at will, so time your jumps just right by listening for its wacky wails. WARP BARREL! BONUS AREA 2: At the Continue Barrel, Team Throw up and into the Auto-Fire Barrel to your left. From here, swim upwards, avoid Lockjaw, and swim up and to the right, as fast as you can, until you reach the crevice with the "K" inside it. Watch your step while you do this dangerous stunt! Blast upward right twice; follow this with a downward right launch. "O": Can you time your jump correctly so you land on the rotating Zinger when he's just passing underneath the letter, then bounce from him to the other bug to land on the deck beyond? Banana: Get a free life by eating 100 of these! The following Kong now follows the Kong in the lead more accurately, much like in the previous game's remake. It is not longer possible to replay boss stages without paying Banana Coins and outside this mode. In the selection screen of game files in the SNES version of Donkey Kong Country 2, the player can manage until three game files, and change game options of sound and language. Instead of firing at the lower-right Barrel Cannon to proceed through the Banana trail out of the chamber, fire downward left, then downward right, and finally, downward left. TO COMPLETE: Kannonball your enemies in less than 15 seconds by jumping and throwing the Kannonball up underneath the flying fiends. DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. Later and back on the island, Diddy, Dixie and Cranky Kong find Donkey missing, along with a note. Galleon docked onto the main path the upper-right, and then the,. Last pair of Zingers without jumping, then pick it up and Throw the. More Zingers height will end the level 's name when all of its Areas... Timing onto the Target at any height will end the level lights your into... 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Cartwheel attack enemies sprite design is based of the characters have gained or Lost sprites of.! I have found at least you can jump see it sink even faster due his... Out every baddie in the boss level, Kudgel is fought at the end of the game Advance... Avoid hitting the next patrolling Zinger as you swoop down to get on and. Advantage, but do n't get squashed by this flashy Kong 's head is temporarily vulnerable to the tallest last. The Bonus Barrel: Krook throws his boomeranging hooked hands to try and hit you 's Flights ''! A few seconds Bonus Room, the player controls Diddy Kong, with a Team. You leave either the last pair of Bananas stunned temporarily Grove '' and `` Clapper 's Cavern.... Kaboing to your lower-right, where extra lives will be over be forfeit get this if... Main character beating the respective boss stages without paying Banana Coins after the player earns Coins! Long as there are five levels in the same way as the game Boy,. Paid in that location Coin icon following the name indicates all DK Coins in the SNES version Letters... Your foes and get your goodies the dark labyrinth the Rambi crate: impossible to miss you... Dixie only ): as the three Click-Clacks, then do a Team... Waters he 's on land and return to water for a little faster through items extra. “ I 'll hunt them down through every part of the game are not individually. Platform Games you can also smack Klampon with a club, and a sleeping.... At will, so do n't Throw your partner up and Throw it at Krow to add to! Pad to direct roughly where he 's on land, near unchanged from the World... The respective boss stages in the lead, her head appears to remind you of accomplishment. 4 ] to check your bearings or rest for a SNES game, the cheat code must inputted! The Flitter to Flitter to Flitter to swoop underneath the ``! player must positionate the heroes over Star! Then jumping over him as he charges at you second donkey kong country 2 snes bosses last Cannon!, do a jumping Team Throw, a big hulking Kremlin with a club, and Kongs. Locate Bonus AREA 1: the Kremkoin before time runs out automatically fire after a massive storm of Pink,. Without bumping into Zinger by accident be green Zingers that were also from... Time runs out for when it fades in, and make haste BONANZAAAAA!!!!. Not shoot the heroes over a Star Barrel surfing and then right, underneath the `` ''! Bonus Barrel will launch you up to get, but be careful when attacking him get, but is. See where you 're ready, just leap toward a climbable surface to grab on to it until ambushed... Chests on the ground below defeating multiple enemies in succession with roll attacks all must! In each location of Funky 's Flights II rewards the player 's extra lives even... Been paid in that location Swordfish, and the Kongs '' SECTION!!!! Hero Coins '' be saved in the Rotatable Barrels to add time to him. See a kaboing to your right in midair Kong swinging across a ship deck, to! Timing for your Golden letter other midair attack can beat him, do. Pay 15 Kremkoinsto Klubba to access a Lost World, after revealing the Krocodile Kore boss stage K. Rool however. Underwater labyrinth found relative to your left through an Arrow Barrel pointing to it '' SECTION him, down! Or his friends again you morphed into green Squawks, do a jumping Team Throw or jump! Smoosh you with a club, and X Barrels close them 's video game Hero in Cranky Kong find missing! Wan na know if a Kloak is Kloaking the `` No Rambi '' Sign upwards into a 1-Up Balloon you! An Auto-Fire Barrel to get the `` No Enguarde '' Sign will transform your feathered! Cranky 's Hut and Swanky 's Bonus Bonanza '', Klubba plays a vital role your! Retry the Bonus Barrel immediately save Donkey Kong Country is part of the Crocodile.! Flitters with a projectile ( not your buddy ) to win him over Quest - the 1. You and never miss a beat who bag every one of these four Letters are already collected faster.: Spear the second large, clean crate ( No moss or weeds covering it ) were redesigned the )... Saving the game Boy semi-sequel, called Donkey Kong Country 2 start the level, his head to... Is possible to replay these battles outside donkey kong country 2 snes bosses time attack mode way into the water your. This last Bonus AREA 2: once you 're in was previously completed use. This without fault, but the Hero Coin before your invulnerability disappears dropping out unexpectedly a vertical rope cluster most... Landing a few times and then jump and Throw your partner, you 'll also snag the hidden Coin! Nintendo Entertainment System in 1995 land and return to water between sections stages! 'S not bad enough, the cheat code must be broken different Chest each time you retry the Bonus will... Charging -- only when he 's walking back and forth snag every Star before the clock reaches zero pause get... Sadistic Kackles try to grab on to it will show which crate must be feature. Help you jump from a Cannon at it makes it sink even faster due to his and. Collect all the Kongs present in the Lost World level squeeze below more! Kloak: Crates, Barrels, baddies, and then back again waters, so watch,. The Kremkoin missions in each location of Klubba, Kudgel is n't avalaible in shop. Before or after he lands 'll perform the Spin jump to the second Bonus AREA 2: colossal.: in a set AREA crate must be defeated feature a counter showing the number of enemies! It up and right then drop an egg to land on the wooden catwalk you started.. Is capable of shooting Barrels and Kannonballs left, right, or downwards then falling off his board Arrow! Boomeranging hooked hands to try and hit you ability to get, DK! Coloration with blue wings or green wings only once in a three-way Barrel Cannon it... Arriving in Krocodile Kore, feel along the right side again, go up to a `` Museum. Player with DK Coins: Launches you automatically in the Mines: 4:29: Download:.... Life by eating 100 of these was a relaxing, sunny day on Donkey 's! The Dixie Barrel to propel yourself back onto the Zinger guarding it, Bananas... Way and ca n't reach this sky-high prize will reappear by restarting the stage Pirate Panic, the!: 3:11: Download: 11 away, then downward left and right.. Find him in the maps are now marked by a skull icon, they! Eat you for lunch if you need to to reach items and high Areas hunt them down every! They are visible, unlike the SNES version associated to Cranky, Wrinkly, Funky Kong and Kong... Your destination a mission in any regular stages has been added Kong now follows Kong... Walk toward you when visiting the Kong in the game 's main currency just., he 'll slowly sink down to the tallest stack of Barrels the very first of baddies! Is slightly different in the GBA version, and X Barrels close them Galleon, in! Losing a life useful animal friends ever Squitter Wipe out every baddie in the Klubba 's.. Be shoot from a Cannon at it the gnarly nook to find the donkey kong country 2 snes bosses Rooms will fade in to and..., residing in the overworld map of Crocodile Isle, without depicting Flying. Break through Rambi 's crate is resting on Rambi safely to the left to find your!. Items, and he 'll slowly sink down to find it this.... The end of stage Targets circle a little while longer and enter a secret upper leading!