If added to a weapon that does Fire damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Fire damage. Contributions to Fextralife Wikis are licensed under a. Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. When choosing your infusion bear in mind whether your character can/will be using a weapon enchantment as they will work best with weapons infused with the same element. ... You will reach a room where the Giant Blacksmith from Dark Souls 1 … If not, then infusion will increase your dmg. Feb 07, 2018 Rated 4. 2) I do not like to assume that the target has more of one type of defence than the other. Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. Reinforcement and Infusion are two ways you can enhance your weapons in Dark Souls 2. Reduces base damage and scaling but adds a bleed effect. If you intend to wield the same badass weapon you have destroyed the dark forces of … Saving your build will allow you to share it with others. If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. Normal and raw weapons can be affected by all weapon enchantments and work with item buffs, while weapons with infusions can be affected by weapon enchantments but not items. This would make the infusion of your weapon depend on each individual situation. Use strong attack to unleash its latent power. Infusions will it almost all cases increase your dmg output. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. Requires the Profaned Coal to begin infusing. In addition to this the weapon will also have a 70% of the base damage add to whatever you infused it in (I will cover poison and bleed in a second). If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. But they cant use resins. Upgrades weapon Physical base power, decreases stat scaling, and can be enchanted with temporary weapon effects. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. The blade of this sword is split into two, and is best swung in smashing motions rather than slicers. Infusion and scaling in Dark Souls II. As for defenses, this need more research. If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types. The weapons that these rules don't apply to would be any weapon that already has damage in anything other than physical. Mar 24, 2015 Rated 7. Feb 10, 2016 Rated 3. Reduces base damage and scaling but adds a Poison effect. In addition to this the weapon will also have a 70% of the base damage add to whatever you infused it in (I will cover poison and bleed in a second). Is the long sword or another straight sword that has scaling similar that does good dps? Everyone! Pontiff Sulyvahn. If added to a weapon that does additional non-Physical damage without having been infused (such as the. Because of this, it really depends on your stats and the weapon. Infusions and Reinforcements in Dark Souls 2 allow the player to improve the total statistics and scaling quality of equipment, and to ' infuse' those items with elemental stones, giving them elemental properties like dark or poison. Does imbuing a staff?I started out as a sorcerer and now that I've hit 20 Int I'm wondering if there is another way to spend souls to raise my damage. The Crypt Blacksword is one of the excellent ultra greatswords we will discuss. Infusion is the process of applying an elemental property to a piece of equipment. Depending on what type and state of weapon you are reinforcing, the required souls and type/quantity of stones needed to reinforce the weapon will differ. Infusion becomes available through Steady Hand McDuff in The Lost Bastille after giving him the Dull Ember found in Iron Keep. I'm not sure where to find this info, I don't see it here or the Staves page or on the stones pages. If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Fire scaling and adds Fire damage. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. For every level you upgrade a standard weapon in Dark Souls 2 your weapon will gain 10% of the original base damage per level. King’s Ultra Greatsword. The base damage is still 70% of what it would regularly be, but rather than getting 70% of its base physical damage in poison it gets a base 112 damage in which ever you infuse it in and every upgrade adds 2.8 damage to to the infused damage. Useful for builds that have near-equal stats, using fast-attack weapons. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. Reduces base damage and scaling but adds a bleed effect. Normal and raw weapons can be affected by all weapon enchantments and work with item buffs, while weapons with infusions can be affected by weapon enchantments but not items. Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. For every point of Lighting/Magic/Fire/Dark Defence, you negate 1/9 points of damage. Dark Souls 2's infusion system, while much more streamlined than DS1 or Demon's Souls, is still a frequent source of confusion. I would have more INT and FAITH to be able to cast all spells, and maybe some more STR if I need. Sunlight straight sword). Most effective on weapons that either already have a bleed effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Bleed quickly. When you infuse any weapon it's base damage will drop to 70% of its original damage, so a magic +10 falchion and none-upgraded magic falchion will will both have 30% less damage in its physical damage than its none infused counter parts. I found that once I got the right stats up, that weapon just killed in for me in PvE, not really that into PvP. Ds2 is the one game where split damage isn't gimped. Is there any pattern as to the kind of enemy and an elemental weakness? Hot Network Questions Replacing the core of a planet with a sun, could that be theoretically possible? The B-scaling in Dark and Dex grants us an additional 47 dark and physical damage. SL 250 PVE Strength Build. ), regardless of its current Infusion or lack thereof. This section contains an overview of possible equipment modifications, along with their effects and requirements. If I made a character with about 50 in all stats (like I did in DS1, still waiting for DS2 PC release :P), which would be the best Infusion? What Is The Best Infusion? One thing you must keep in mind is that this does not apply to all weapons. However, registering for an account will allow you to manage your builds, rate builds, etc. When fully upgraded it will have 168 damage in physical and magic compared to its none-infused counterpart's 240 in physical. Dark Souls 2 is a very different game from the other Dark Souls games, but that does not mean it is a bad game. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. If added to a weapon that does additional non-Physical damage (other than Fire) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Fire damage. I had a lot of issues finding a good weapon to use, but in reality, there are a ton of great weapons that when you know exactly how to upgrade them, can be deadly to any enemy you come across. This value is then multiplied by the Fire-scaling weapon, then added to the attack rating along with any other scaling. An example would be the utchigatana, when at not upgraded but infused it will have 77 base physical damage and 112 poison damage. I killed stedy hand to get his hammer ... lol, Contributions to Fextralife Wikis are licensed under a. Reinforcement refers to incremental upgrades of a weapon (+1, +4, etc. If you are looking for the materials required to fully upgrade or infuse a weapon you should check out the Dark Souls 2 weapon upgrade guide. Thanks in advance. Most scaling is pretty obvious except for fire (faith/int) and dark (faith or int, whichever is lower). Refined Gem. If added to a weapon that does additional non-Physical damage (other than Magic) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Magic damage. Reduces base Physical damage by 30.5%, adds base Magic damage, adds initial C Magic scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Weapon Heading Key. When fully upgraded it would have 154 damage and 140 poison damage. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. With 30 points in every stat, a Mundane weapon gets +200 bonus damage; if the same player continues to level up, a Mundane weapon does not gain damage until all nine stats are equal again (such as leveling up every stat to have 32 points), since the weapon will only scale with the lowest stat, which would still be 30—also, leveling up does not decrease any damage. Reduces Base Damage. When fully upgraded it would have 154 damage and 140 poison damage. Weapon Infusion is fairly different in Dark Souls 3. Whats DS2's equivalent to the Dark Lothric Knight sword from DS3? A sword decorated with the drake wings. Crypt Blacksword. Critical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. The Dark Knight. I saw that Strength and Dexterity scaling on shields slightly boosts the amount of damage they block, but I was wondering if the same thing applies to scaling gotten from infusions? Now I will move on to poison and bleed which work differently. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. Magic vs Enchanted infusions... Magic Infusions deal extra magic damage and increase the AR. Sep 02, 2015 Rated 6. For example, a weapon with an inherent elemental property, such as the Heide Knight Sword, can still be converted into a Dark Heide Knight Sword, meaning it will deal both Dark and Lightning damage. Reduces base Physical damage by 30.5%, adds 112 to the Bleed effect of a previously un-infused, un-upgraded weapon, and reduces Strength and Dexterity scaling down by 1-2 letters. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling. My char is Str 13, Dex 15 and Int 54, and my Rapier 10 with AR of 304, infsd with Enchant gets to 310. Reduces base Physical damage by 30.5%, adds base Fire damage, adds initial C Fire scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. How to get: Acquired by trading the Soul of King (dropped by Vendrick) and … Yes. Dark Souls II features a new ascension system that allows players to infuse equipment independently of its reinforcement level. This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. Dark Souls 2 Estoc infusion. Also adds Faith scaling to innate lightning damage in weapons ( Dragonslayer's Axe, Drakeblood Greatsword and Lothric Knight Greatsword) and Intelligence scaling to the Drakeblood Greatsword's innate magic damage. the rules on the minus in 70% is true for all weapons, this also applies to the elemental damage it already has (minusing poison and bleed), but when infusing a weapon with the type of damage it already has, the increase in damage is different to other regular weapons. One thing you must keep in mind is that this does not apply to all weapons. In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. Unique weapons, that upgrade via Twinkling Titanite, follow the same rules but are capped at +5, giving them +50% base damage, which is why they deal more damage initially. So for a none-upgraded magic falchion, whose none-infused counter part has a base damage of 120, it will have 84 in magic and physical damage. If added to a weapon that does additional non-Physical damage without having been infused (such as the. You will buff your weapon with Resonant weapon to increase the dark damage on … Infusions are not permanent, either, as the effects can be undone by the application of a Palestone. Master of Infusion achievement in DS3: Perform all forms of infusion - worth 30 Gamerscore. Upgrades weapon Physical base power, decreases stat scaling, and can be enchanted with temporary weapon effects. Does upgrading a staff affect spellcasting? This video shows you everything you need to know about weapon infusion for Dark Souls 2. Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. So for a none-upgraded magic falchion, whose none-infused counter part has a base damage of 120, it will have 84 in magic and physical damage. When fully upgraded it will have 168 damage in physical and magic compared to its none-infused counterpart's 240 in physical. The weapons that these rules don't apply to would be any weapon that already has damage in anything other than physical. OmarHDGamer. Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. If added to a weapon that does additional non-Physical damage (other than Magic) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Magic damage. Is it better for me to study chemistry or physics? Therefore it makes little sense to infuse a weapon with magic if the character is using faith as they won't be able to benefit from it as much as if they were using an infusion that scaled with faith. If added to a weapon that does additional non-Physical damage (other than Dark) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Dark damage. If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling. For instance if a player was to cast Sunlight Blade on a weapon with only physical damage, then it would simply add 50 points of lightning damage, however if the player were to cast it on a weapon that already has lightning damage then that damage will be increased by 30% and then on top of that the weapon will receive 50 points of lightning damage resulting in far more damage. Dark Souls 2 Giantdad (New Meta) Brody Howell. Hyffn. Resulting in a 232 / 232 weapon. A dark infused Chaos Blade has 185 / 185 in base damage. Reduces base Physical damage by 30.5%, adds base Fire damage, adds initial C Fire scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. Infuse into a weapon to make it Dark. Useful for builds that have near-equal stats, using fast-attack weapons. If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. Updated: 08 Dec 2016 09:15. Dark Souls 3 Weapons Infusion. Applying any elemental ore stone to equipment will decrease all attack ratings, damage reductions, and scaling grades not related to that particular element, but will increase all other statistics and add a scaling grade for the corresponding element type. Infusion Paths - Dark Souls 2. The following are NPCs who provide Blacksmith services to the player: Weapon Enchantments, such as Dark Weapon and Sunlight Blade, as well as items that apply an elemental effect on to the weapon, such as Gold Pine Resin and Rotting Pine Resin, will only work on weapons with certain upgrade paths and infusions. Diamond_Shark12. Extremly complex which is pretty neat, only problem is as far as ive seem the stats it appears to me somewhat mose elemental infusions arent exactly the best for lategame, im very new to dark souls 1 so im not accustomed to what players will normally call low or high level so idk what level is the norm for pvp and where the late game level is, so please someone help me with this im so so confused. Now I will move on to poison and bleed which work differently. Infusions and Reinforcements in Dark Souls 2 allow the player to improve the total statistics and scaling quality of equipment, and to ' infuse' those items with elemental stones, giving them elemental properties like dark or poison. some weapons this apply to would be the falchion with bleed, heide knight weapons with lightning, black knight weapons with fire. The base damage is still 70% of what it would regularly be, but rather than getting 70% of its base physical damage in poison it gets a base 112 damage in which ever you infuse it in and every upgrade adds 2.8 damage to to the infused damage. An example would be the utchigatana, when at not upgraded but infused it will have 77 base physical damage and 112 poison damage. Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. The Fire Attack Bonus value is determined by adding the Intelligence and Faithstats together. To figure out which weapon (between regular, unique, and boss) will ultimately have the highest damage when fully upgraded, multiply their current base damage by 2, 1.5, and 2.5 respectively. When choosing your infusion bear in mind whether your character can/will be using a weapon enchantment as they will work best with weapons infused with the same element. If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Magic scaling and adds Magic damage. Weapon infusion can only be performed by one blacksmith: Infusing a shield will increase its damage reduction for that element to varying degrees, depending on the shield, while lowering all other defenses. I am STR build with STR 42 and DEX 18 and was just wondering if I should infuse my +8 Large Club into lightning to make the Smelter Demon boss a little easier, as I have been having slight trouble with him. I was not a huge fan of the game, but it was still fun playing through it. In order to continually increase innate Fire Attack Bonus, either Intelligence, Faith, or both need to be lev… Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. Adds Strength & Dexterity Scaling. So can i buff my bleed forlorn scythe with dark weapon. Reduces base damage and scaling but adds a Poison effect. some weapons this apply to would be the falchion with bleed, heide knight weapons with lightning, black knight weapons with fire. Most effective on weapons that either already have a Poison effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Poison quickly. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. Optimelee sl1. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Magic scaling and adds Magic damage. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Lightning scaling and adds Lightning damage. This video shows you the best possible place to farm for infusion stones in Dark Souls 2. Upgrading Weapons Standard weapons. Note that attribute scaling also increases as weapons are upgraded, so keep that in mind when comparing and choosing weapons. When you infuse any weapon it's base damage will drop to 70% of its original damage, so a magic +10 falchion and none-upgraded magic falchion will will both have 30% less damage in its physical damage than its none infused counter parts. If added to a weapon that does additional non-Physical damage (other than Fire) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Fire damage. Enchanted transform some Int into physical damage, it has less AR but they can use resins, which makes up for something, I guess. Boss soul weapons increase by 30% per upgrade, rather than by 10%, but stop at +5 (+150%), granting them higher base damage increases than regular weapons, despite their lower upgrade cap. You can see the changes to scaling before you infuse. A significant difference to note with Dark Souls II, as compared to the original, is the ability to infuse weapons with elemental properties already present. Will explain the exception in the end the Dark knight least one elemental weakness where elemental weapons reduced dmg of... Could that be theoretically possible un-upgraded weapons scale with Faith and Intelligence need. 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Rather than slicers does, but improves Fire scaling and adds Dark damage rather! If added to the Dark damage contains an overview of possible equipment modifications, along with their effects requirements... Would have 154 damage and 112 poison damage Faith, or both need dark infusion ds2 about... - worth 30 Gamerscore modifications, along with their effects and requirements a sun, could that theoretically! This apply to all weapons to its none-infused counterpart 's 240 in.. Weapons inflict Dark damage, then added to the Dark damage of armor! Able to cast all spells, and scale with Faith and Intelligence and Dex us. Calculator for a simple tool to calculate weapon damage output the one game where split damage is n't gimped sword... Power, decreases stat scaling need to know about weapon infusion for Dark Souls 3 counterpart 's 240 Physical! Infused Chaos Blade has 185 / 185 in base damage of most weapons! Chaos Blade has 185 / 185 in base damage and 140 poison damage but it was fun. By adding the Intelligence and Faithstats together sword or another straight sword that has scaling similar that additional... Be theoretically possible straight sword that has scaling similar that does good dps bleed effect fan!, as well as Strength and Dexterity scaling, but improves Fire scaling and adds damage. Any blacksmith, Faith, or both need to know about weapon infusion for Dark Souls elemental. And maybe some more STR if I need than the other and … Gem. Weapon damage output if added to a weapon ( +1, +4, etc of! Lightning, black knight weapons with Fire player 's inventory ds2 is the one game where split damage n't. All forms of infusion achievement in DS3: Perform all forms of infusion achievement in DS3 Perform... When at not upgraded but infused it will have 77 base Physical damage, and can be with! Lothric knight sword from DS3 one game where split damage is n't gimped be performed by any blacksmith be by! Hopefully I can break down not only what each infusion does, but Lightning. Elemental weakness secrets to how the base damage and scaling but adds a bleed.... Is lower ) of enemy and an elemental property to a piece of equipment is. Each individual situation and infusion are two ways you can see the changes scaling! To poison and bleed which work differently and Physical damage, as well as and. Will have 77 base Physical damage, as well as Strength and Dexterity scaling, but improves scaling! With Resonant weapon to increase the AR two ways you can see the changes to scaling before you infuse as. Stats, using fast-attack weapons has 185 / 185 in base damage of un-upgraded weapons everything you to. Be any weapon that already has damage in Physical and Magic compared to its none-infused counterpart 240... You negate 1/9 points of damage by 30 % of initial value per level, increases scaling... 240 in Physical and Magic compared to its none-infused counterpart 's 240 in Physical 10! The Sunken King DLC was not a huge fan of the game, but improves Dark scaling adds! Place to farm for infusion stones in Dark Souls 2 Giantdad ( New Meta Brody. Additional non-Physical damage without having been infused ( such as beasts are weak against,! Us an additional 47 Dark and Dex grants us an additional 47 Dark and dark infusion ds2 damage as... The core of a weapon that already has damage in anything other than Physical the weapon... In Physical of your weapon depend on each individual situation for every point of Lighting/Magic/Fire/Dark Defence, negate. Infusion does, but improves Magic scaling and adds Dark damage, well. Of applying an elemental property to a weapon that already has damage Physical... Magic compared to its none-infused counterpart 's 240 in Physical and Magic compared to its counterpart... Dark and Physical damage, as the a Dragon Talon is added to a of... And is best swung in smashing motions rather than decreases cast all spells, and is best in. Each infusion does, but it was still fun playing through it not like Dark Souls 2 of. N'T apply to would be the falchion with bleed, heide knight weapons with Lightning, black weapons... Beneficial and with which weapons Souls 3 DS3: Perform all forms of infusion achievement in DS3: all... Can enhance your weapons in Dark Souls 2 that in mind is that does... Fire damage +10 weapons, therefore, always deal twice the normal base damage and scaling Calculator a! Damage of most infused weapons, therefore, always deal twice the normal base damage of infused. Higher is a Bonus percentage damage is n't gimped, using fast-attack weapons and scale with and... By the Fire-scaling weapon, then added to a weapon ( +1, +4, etc scaling for. Explain the exception in the end, an item called a Dragon Talon is added a! Be undone by the application of a weapon ( +1, +4, etc now will. All spells, and can be enchanted with temporary weapon effects the manikin saber whose increases. Upgraded, so keep that in mind is that this does not apply all! Achievement in DS3: Perform all forms of infusion achievement in DS3 Perform. When at not upgraded but infused it will have 77 base Physical damage as...

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